Name: Squall/Leon Lionheart/ Leonhart
Age: 25
Race: Human
Appearance: He wears a short leather jacket with red wings on the back, resembling the decorations on Rinoa's dress, but he still wears his Griever necklace and he still has the scar on his forehead. He wears black leather gloves on both hands and on his left arm he has three red straps on. He also wears black pants with two red belts around his hips forming an X, the belts hold his gunblade ammo.
Home town/world: FF7 World Radiant Garden
Personality: Squall is known as a "lone wolf" by his peers because he never explains his feelings. He is also known to be stoic in some situations.
Strengths: Leadership and figuring out how to use unknown technology
Temper: Annoying Girls, Talking, Jokes, Headaches, Sweets, His mothers "bastard" boyfriend, Japan, Idiots, Loud People, Sweets, Candy, Clingy people, People that talk to much, Being Bugged in general, Stupid Remarks, Parties, Girls Giggling and gossiping about him, Wasteing Time.
Fighting Tactics: Leon prefers to attack his opponent head on with his gunblade The Revolver. Leon uses the gunblades weight and his own against his opponent. If his opponent gets to far he would use fire spells, the more common spell he uses is Firaga.
Weaknesses: Long range, working together with others, Following orders.
History: He assumes the name Leon because "Squall" was shamed for being unable to protect those he cared about from the Heartless when his home world, the Radiant Garden, was consumed in darkness. Squall grew up in an orphanage, along with many of the other main characters such as Zell, Seifer, Selphie, Irvine and Quistis. They were looked after by Edea. Though he remembers little of this past, it causes him to develop into an emotionally detached, highly cynical and introverted boy; his original goal is to go through life without any emotional links or dependencies. However, Squall gradually warms as, and is later revealed that his deliberate detachment from his companions is a defensive mechanism to protect himself from emotional pain, like he experienced when his older sister figure at the orphanage, one of the sole emotional supports in his early life, was forcibly separated from him. Upon defeating Ultimecia, as his comrades are pulled back from time compression into their own respective places in the timeline, Squall takes a detour back to the orphanage, where he encounters a younger Edea. Since she does not want to involve any of the children, Edea ends up absorbing the dying Ultimecia's powers as part of the cycle of sorceresses (a sorceress must pass on her powers to a successor before she is allowed to die peacefully), and wonders aloud about endings and beginnings (dialogue mirroring words to Squall years later, on Disc 3).[23] Squall plants the ideas for Garden and SeeD in her mind, creating an in-game loop in which he must become the leader of Balamb Garden so that he can make it to this point again.